![]() The player’s main mission in the Human Realm is to improve his battle skills, while getting an overview of the entire situation. Players experience three realms in this game, they are the Human Realm (the Middle Plane), the Beast Realm (the Tundra), and the Demon Realm (Hell). At the same time, determined heroes found that only through proper application of certain virtues unique to Humankind one could resist the demonic nature of one’s weapon, whose power continually increases each time it slays an evil creature and only through mastery of one’s increasingly demonic weapon could one combat creatures of greater evil. But as these creatures all had an intensely malevolent nature, the aspiring heroes needed to have powerful self-control, as otherwise they could turn evil themselves, through the bad blood that fell upon their weapon when slaying monsters. There was no shortage of would-be heroes, willing to slay monsters and demons to save the hapless populace. Wizard Wen organized these enslaved creatures into a powerful army of monsters and demons that traversed between the Human Realm and the Demon Realms, creating unspeakable havoc in its wake. Because this rift was created through Wizard Wen’s manipulation of Emperor Jo’s vengeful thoughts, monsters and demons that entered the Human Realm through the rift were easily enslaved by Wizard Wen. In the resulting time-space disruptions, many people from different times were swept into a physical world, and monsters from the previously parallel universes now roamed freely through the rift. The incredible might of Emperor Jo’s dying thoughts, amplified by Wizard Wen’s spells, punctured and created an accessible rift amongst three of the six parallel universes -Human Realm, Beast Realm, and Demon Realm. Before Emperor Jo died, country Shan’s grand wizard Wen exerted all of his arcane might to garner and teleport the hate-filled dying thoughts of Emperor Jo out of the Human Realm, awaiting the day when Emperor Jo could return to the Human Realm to reclaim his throne. We are grateful for your support, and will strive to express our sincere thanks with even better gaming products in the future.Īpproximately three thousand years ago (BC 1044), when Emperor Zhou-Wu attacked Emperor Jo and destroyed the country Shan, Emperor Jo set himself alight in the Reaching Star Building. Lastly, thank you for purchasing this game. We feel "Blade and Sword" is a game with unique characteristics in its artistic style, soundtrack, and game design, we tried our utmost to make it uniquely different and suitable to the general gaming audience. Through this collaborative effort, we hope "Blade and Sword" will not only present the martial styles and game designs favored by the East, but could also enable Western players to understand the unique design characteristics of Eastern games. Not only is this a bold undertaking for Pixel Studio, considering the game development environment in the greater China region, this is also the channel through which Centent Interactive intends to enter the international market. Therefore, in the course of developing "Blade and Sword", two companies separately employed design and development personnel from China, Taiwan and the U.S.A. They began recruiting many more experienced game developers, and joined in the design and planning of this game. Members of Centent Interactive had tremendous passion and interest in developing this RPG. ![]() In the spring of 2002, Pixel Studio began corresponding with partners of Centent Interactive, and fervently discussed this game’s course of design and market trends. This game is the "Blade and Sword" you see today. At that time, core members of Pixel Studio were nearing the final stage of developing another game driven by their passion for adventure role playing games (ARPGs), core members decided to leave their jobs, form a new team, and begin developing an ideal Chinese action RPG. The creation of "Blade and Sword" may be traced to the summer of 2001.
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